Gephoria

Rants from a game developer, a guy, a prophet, and well a general person, i may be boring but i find fun stuff from time to time

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I recently have been playing with Torque Game Builder (TGB) and Microsoft's XNA game engines, both are fun, I'm finding it easier to utilize Torque game builder probably because I've used it before though.  XNA's programming in C# seems like in the long run it could be easier to produce with. I will post both online when I complete them just for reference, and others to see if they wish, never limit the content of a  blog. 

Torque Game Builder - Breakout Tutorial
The only issue I'm having with this final result is the ball get's stuck on the wall when approaching from an acute angle as far as i can tell. Ball also get's stuck in corners easy and sometimes on unbreakable blocks. I was disappointed to see the tutorial ended but I am creating power ups and other fun features on my own now.

XNA Beginner Tutorial
I have not yet finished this tutorial but i am enjoying it non the less.  XNA and C# Programming is a new thing to me a new adventure in a sense.  I am liking the methods of programming and how well written the notes Microsoft put in the generated code. 

That is it for now I'll post another update soon. 

title says it all i like the way this web design look turned out more than the previous.  I am back to modeling and coding more stuff contemplating a new unreal or source level, tell you what since I cannot decide Email me and let me know what engine YOU would like to see. 

Well it has been an interesting couple of weeks, car impounded, lost job, all of this happened but I still remain positive on my outlook at life.  The new website design I am implementing for Brentjorgenson.com is almost live, need a few more downloads and other things to put on there before ic an upload it and feel 100% better about this site than the last.  Adding more content you will see the cannons and poket monsters that I redesigned a little bit.  that's it for now sorry to keep you all hangin by a thread but you know what you know and everybody seems to get by knowing that. 

Also uploaded video to youtube.  check it out. 


Just a short update b ecause i haven't done one in a while.  i am preparing for my move to california.  With that comes the new responsibilities and challenges that lie ahead of me in my path i call life.  I am going to self motivate myself the best way i know how.  I found out i am not leaving the people i have been helping survive these tough economic times behind in a bad situation either so My leash is about to be cut and I am going to take the world by storm. 

I feel it coming, You'll feel the Wrath of Brent!

in all honesty lately i've been busy doing one of the following:
1. Reformatting Computer/Reinstalling Software
2. hooking up A/V Equipment for friends with new stuff
3. organizing files on computer
4. making new content as well as new website design that i like a little more than my older one that is still currently up at http://www.brentjorgenson.com

More updates coming soon! I promise!

Well not another big update today, just showing off of my pokemon/sackman.  first let's p ost Indiana Sacks and his progress, i still have yet to put other maps on here (and get the normal to work i used the wrong settings). 

 

Now introducing my hour of boredom last night, in the form of Magneton.  this electric pokemon is by far one of my favorite (design wise). 

 

and this is the most recent, you can kind of see the progression, still have details to add, want the most detailed magneton pokemon ever for some reason.  after, i'm thinking of making the other 2 evolutionary forms, in the first screenshot you can see that there is part of the magnamite form off to the right. 

there is detail in the eye, but it is hard to see here.  For higher rez images please visit my Imageshack account at http://profile.imageshack.us/user/Gephoria/

Well I have been meaning to update this blog in hopes of attracting more visitors (I really don't know the first thing about attracting visitors to blogs especially in the 3D community). Today i Update! in celebration i am going to drink a liter of vodka and go party and probably get laid tonight. In other news, I am becoming increasingly addicted to GameArtisans.org and their forums full of help and 3d "ness."

This is Indiana Sacks, for the (extremely late entry) in the game artisans mini challenges, this looked like fun, just did a diffuse for him so far normal, spec, glow etc, to come in a future update.


The cannon update, I updated the texture on the base ( still might change it more).

Updated the textures on the wheels (leaving it i am satisfied)

Still working out what to do for the cannon barrel and what color the hooks will end up being. After I get the cannon situated and happy with itself I am toying with the idea of modeling a pirate ship around the cannons.

Updates on other things:


Well I officially feel like i have been slacking off too much. But with my freedoms being robbed and all I guess i'm constrained to only get so much done at one time. Today has been the first day in a long time I got to sit down and enjoy modeling new stuff. From forging new ideas for games (I should really put together some concept documents for some of these ideas and no, i'm not sharing) to just having fun making 3D assets giving people good critiques and critisizm on forums. I must admit i do not visit http://www.gamedev.net often enough there is really a ton of useful information on that website from programming to art and asset creation.

Some lamps for you from amazon.com.

This is a p retty generic looking treasure chest, going to jazz this up later with a kick ass texture.

'The texture on the cannon is making me unhappy i think i am going to re-work the platform everything connects to re-model it and make it more aesthetically pleasing to the eye.

Cannon Animation

About this blog

I'm the only Me in the world

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Lakeville, MN
Bachelors of Science in Game Design and Development
BrentJorgenson.com
Gephoria @ Deviantart

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